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Battlefield 3 (PS3) 5on5+ Infantry Empty Battlefield 3 (PS3) 5on5+ Infantry

Message  Think Lun 17 Déc - 19:36

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1. Information
1.1 Game Modus
2. Selectable maps
3. Gameplay and Scoring
3.1 Gameplay (2 Maps a 2 rounds)
3.2 Scoring
3.3 Other Provisions
4. Class-Restrictions and Prohibitions
4.1 General Provisions
4.2 Individual regulations
5. Matchmedia
6. Serversetting

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►1. Information
The 5on5+ means nothing else than the match has to be played with at least 5 players per team up to 12 players per team.

● 1.1 Game Modus
- Infantry

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► 2. Selectable maps
- Operation Metro
- Caspian Border
- Grand Bazaar
- Damavand Peak
- Tehran Highway
- Kharg Island
- Seine Crossing
- Noshar Canals

If both teams agree, „Back to Karkand“ maps would be possible.

- Gulf of Oman
- Sharqi Peninsula
- Wake Island
- Strike at Karkand

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► 3. Gameplay and Scoring
● 3.1 Gameplay
(2 Maps a 2 rounds)
Once servers can be hosted: Team A hosts map A and begins as attacker. Team B hosts map B and begins as attacker.

● 3.2 Scoring

every Ticket Counts 2 rounds á 2 maps
Side change every round

● 3.3 Other Provisions
- In case of a disconnection, you have to interrupt the match after the current round.
- Both teams are responsible for removing random players immediately.
- If your Opponent uses forbidden equipment, you have to open a protest after the current round.
- If you recognize an invalid gameaccount you are allowed to leave the server and open a protest.

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► 4. Class-Restrictions and Prohibitions

● 4.1 General Provisions

● Example:
5on5 & 6on6: maximum of 2 Assault
7on7 & 8on8: maximum of 3 Assault
9on9 & 10on10: maximum of 4 Assault
11on11 & 12on12: maximum of 5 Assault
(per team)

- Class changes are possible after each round.
- Class-Pickups are Forbidden.

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► Restrictions for all classes:
● Enabled primary weapons:

- M16A3
- M16A4
- AK-47
- M4A1
- M4
- AKu74S
- M27 IAR
- RPK74M
- MK11
- SVD
- SV98

● Enabled secondary weapons:

- M9
- MP443

● Forbidden specialization:

-Explosion/Explosion (squad)

● Forbidden equipment:

- IRNV
- Tactical Light

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► 4.2 Individual regulations

● Assault
● Playable gadgets:

- Medikit/M320(Smoke)
- Defibrillator

● Engineer
● Playable gadgets:

- SMAW/RPG-7V2
- Repair Tool

● Support
● Playable gadgets:

- Ammunition
- No Gadget

● Scout
● Playable gadgets:

- No Gadget
- No Gadget

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► 5. Matchmedia
Both Teams have to make screenshots of the result for each round. Furthermore, you have to send the BATTLELOG-links into the match details.

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► 6. Serversetting
- Friendly fire: Enabled
- Teambalance: Disabled
- Tickets: 100%
- Number of rounds: set to 2
- Killcam: Disabled
- Squadleader Spawn: Disabled
- Kick inactive members: Maximum
- Teamkill before a player gets kicked: Maximum
- Ban players after they got kicked for Teamkill: Maximum
- Vehicles: Disabled
- Health regeneration: Enabled
- Show minimap: Enabled
- Show HUD: Enabled
- Use Minimapsighting: Enabled
- Use 3D Sight: Disabled
- 3P-Vehiclecamera: Enabled
- Show Nametags of the enemys: Enabled
- Respawn time in %: 100%
- Time of the player dead in %: 100%
- Players health in %: 100%
- Bullet damage modifier in %: 100%
- Random starting map: Disabled

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Think
Think
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Date d'inscription : 17/12/2012
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Localisation : Oise

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